Zones Sensibles
Zones Sensibles is a narrative-driven educational game created during my time at Alice & Smith with the collaboration of the Marie-Vincent Foundation. The foundation’s cause is to provide help and resources to young victims of sexual abuse and they wanted to create an interactive story for their website.
The game takes place during a house party with a group of friends in their teenage years. Most of the game centers around playing through various scenarios from the perspective of some of the party-goers, allowing the player to choose different answers to conversations and seeing how the story plays out.
I was charged with programming the prototype and main mechanics of the game, as well as integrating the dialogue tree to our database.
Fred decides to leave his room to prepare for the party. All clickables would glow and shimmer when moused-over.
An example of the dialogue choices for players. Some of them would alter the mood of the characters in the scene.
Conversations could also take place via text messages.
Players could find characters around the house that needed their help.
At the end of every scenario, the character the player was controlling would have an introspection about the events that unfolded. If a player felt they had a similar experience, they could, at any time, click on the Resources button which contained links and phone numbers to help centres that could provide emotional support.