Booze Blues

This game was my entry for the Awful Summer Jam 2017 and was the first project I worked on after my graduation. Working with a team of 3 people, we decided to create a simple auto-runner game with procedural level generation. The theme of the game jam was Bootleg so we decided to create something set in the prohibition era with a rubber-hose animation style.

The project was created in Unity 5 using C#. I utilized an object pool design pattern for level and enemy generation and I was in charge of coding the object pooling, character and general gameplay as well as designing the tiles for the first level.

I learned a lot about this project, especially how to gather reliable feedback and processing it to improve on a game.

The game can be played here:
Booze Blues on Itch.io

The game’s project can also be found in my GitHub, here:
Booze Blues Project on GitHub

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